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HERO// P / vbsng-link

Distributed cooperative training. DIS and HLA stacks coexist; single battlespace carries 200+ entities at sub-millisecond sync.
1 · DIS (IEEE 1278)
Entity / Fire / Detonation PDUs fully supported · custom Site / App / Entity IDs
Simulation Effects
- Remote Fire PDU triggers immediate munition tracer locally
- Detonation triggers local explosion / impact crater / full-screen HDR flash
- Dedicated DIS panel shows sent / received PDU counts, recent events, byte rate
- Custom Site / App / Entity ID triplet supported
Key Parameters
- Standard: IEEE 1278.1 DIS v7
- PDU Types: Entity State / Fire / Detonation, etc.
- Real-time Stats: PDU count, byte rate, error code
2 · HLA + RPR-FOM v2
OpenRTI-embedded rtinode · spin up small federations without 3rd-party RTI
Simulation Effects
- Product ships with OpenRTI
rtinode.exe— can act as RTI central node automatically - Full use of IEEE 1516e Federate API
- Full RPR-FOM v2: Aircraft / Munition / Ground / Lifeform / Cultural — all RPR classes
- Federation join / leave, object discovery, attribute update visualized in UI
Key Parameters
- Standard: IEEE 1516e (Evolved)
- FOM: RPR-FOM v2, full XML modules
- RTI: OpenRTI embedded, or external MÄK / Pitch
3 · CIGI 4.0 (IEEE-CIGI)
Host / IG dual role · with CigiMiniHost standalone tool
Simulation Effects
- Can act as IG receiving Host commands, or as Host driving an external IG
- Entity Control / View Definition / Sensor Control / HAT / HOT / LOS Request / Response — all supported
- In Host-driven camera mode, VBSNG serves as entity-tethered chase-cam IG
- Per-packet-ID count, UI shows Tx / Rx rate & errors in real-time
Key Parameters
- Standard: CIGI 4.0
- Roles: Host / IG bidirectional
- Standalone Tool: CigiMiniHost.exe