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VBSNG-Link · Cooperative Training Network

Distributed cooperative training. DIS and HLA stacks coexist; single battlespace carries 200+ entities at sub-millisecond sync.


1 · DIS (IEEE 1278)

Entity / Fire / Detonation PDUs fully supported · custom Site / App / Entity IDs

Simulation Effects

  • Remote Fire PDU triggers immediate munition tracer locally
  • Detonation triggers local explosion / impact crater / full-screen HDR flash
  • Dedicated DIS panel shows sent / received PDU counts, recent events, byte rate
  • Custom Site / App / Entity ID triplet supported

Key Parameters

  • Standard: IEEE 1278.1 DIS v7
  • PDU Types: Entity State / Fire / Detonation, etc.
  • Real-time Stats: PDU count, byte rate, error code

2 · HLA + RPR-FOM v2

OpenRTI-embedded rtinode · spin up small federations without 3rd-party RTI

Simulation Effects

  • Product ships with OpenRTI rtinode.exe — can act as RTI central node automatically
  • Full use of IEEE 1516e Federate API
  • Full RPR-FOM v2: Aircraft / Munition / Ground / Lifeform / Cultural — all RPR classes
  • Federation join / leave, object discovery, attribute update visualized in UI

Key Parameters

  • Standard: IEEE 1516e (Evolved)
  • FOM: RPR-FOM v2, full XML modules
  • RTI: OpenRTI embedded, or external MÄK / Pitch

3 · CIGI 4.0 (IEEE-CIGI)

Host / IG dual role · with CigiMiniHost standalone tool

Simulation Effects

  • Can act as IG receiving Host commands, or as Host driving an external IG
  • Entity Control / View Definition / Sensor Control / HAT / HOT / LOS Request / Response — all supported
  • In Host-driven camera mode, VBSNG serves as entity-tethered chase-cam IG
  • Per-packet-ID count, UI shows Tx / Rx rate & errors in real-time

Key Parameters

  • Standard: CIGI 4.0
  • Roles: Host / IG bidirectional
  • Standalone Tool: CigiMiniHost.exe