Product Matrix
A full visual stack for flight simulators — modular alone, integrated as a system.

VBSNG-Core · Visual Core Engine
A next-generation real-time visual core for flight simulators. Vulkan / DX12 + clustered shading, 10K+ dynamic lights per frame; TAA + custom sharpening; supports dome, cylinder, and flat multi-channel layouts.

VBSNG-Atlas · Global Terrain Data
Reads ESRI Shapefile directly as the source for cities and infrastructure. Data = visuals, no intermediate transforms. One GIS dataset simultaneously drives buildings, roads, lighting, and vegetation.

VBSNG-Meteor · Physical Weather System
Treats "weather" and "seasons" as first-class engine concepts. Unified control over clouds, terrain coloring, vegetation, particles, and post-processing — they respond coherently across subsystems.

VBSNG-Link · Cooperative Training Network
Three industry-leading simulation interop protocols built-in. Activate them together or independently to cooperate with external simulation hosts, IGs, and CGF systems.

VBSNG-Sense · Multi-Source Sensor Simulation
The other half of "what you see" in flight training. Four major sensors are physically simulated and deeply coupled to weather, terrain, and target subsystems.