// 01/PRODUCTS

Product Matrix

A full visual stack for flight simulators — modular alone, integrated as a system.

P-01// VBSNG
VBSNG-Core · Visual Core Engine
Core EngineReal-time RenderingMulti-Channel

VBSNG-Core · Visual Core Engine

Real-time visual generation core built on modern graphics pipelines

A next-generation real-time visual core for flight simulators. Vulkan / DX12 + clustered shading, 10K+ dynamic lights per frame; TAA + custom sharpening; supports dome, cylinder, and flat multi-channel layouts.

P-02// VBSNG
VBSNG-Atlas · Global Terrain Data
TerrainImagery3D Cities

VBSNG-Atlas · Global Terrain Data

Vector-driven cities and infrastructure — data IS visuals

Reads ESRI Shapefile directly as the source for cities and infrastructure. Data = visuals, no intermediate transforms. One GIS dataset simultaneously drives buildings, roads, lighting, and vegetation.

P-03// VBSNG
VBSNG-Meteor · Physical Weather System
WeatherVolumetric CloudsWind Shear

VBSNG-Meteor · Physical Weather System

Volumetric clouds · wind fields · real weather injection

Treats "weather" and "seasons" as first-class engine concepts. Unified control over clouds, terrain coloring, vegetation, particles, and post-processing — they respond coherently across subsystems.

P-04// VBSNG
VBSNG-Link · Cooperative Training Network
DISHLACooperation

VBSNG-Link · Cooperative Training Network

DIS / HLA / CIGI — three industry-standard interop protocols

Three industry-leading simulation interop protocols built-in. Activate them together or independently to cooperate with external simulation hosts, IGs, and CGF systems.

P-05// VBSNG
VBSNG-Sense · Multi-Source Sensor Simulation
SensorsFLIRNVG

VBSNG-Sense · Multi-Source Sensor Simulation

IR · NVG · SAR radar · TV-guided EO

The other half of "what you see" in flight training. Four major sensors are physically simulated and deeply coupled to weather, terrain, and target subsystems.